RIVER
Jaffe
Games

Creative Director, Game Designer
-
Led a team of 16 student developers in the design and execution of a mobile game.
-
Designed and drafted complex 3D levels in Unity C#.
-
Managed feedback from professors and advisors, and created actionable plans to implement and test iterative changes.
-
Chosen from among 40+ applicants as a USC Advanced Games Project.
​
About Bottles
Turn your world upside-down.
A mind-bending gyroscopic puzzle game in which you must think in new dimensions to traverse the world in a bottle.



Narrative Designer, Writer
-
Collaborated with a group of writers and designers to build an immersive branching narrative experience.
-
Worked with live actors to record VO in a studio setting.
-
Developed complex and emotional dynamics out of basic character profiles
-
Crafted scenes to move the narrative forward while engaging players within a 15-minute experience.
​
About One Little Change
A branching narrative thriller for Oculus Rift.
Confront a traumatic memory through a strange game of cards with a demon.

Lead Designer, Lead Artist, Engineer
-
Designed and implemented gameplay in Unity (C#)
-
Ran playtests and aggregated feedback to inform the iterative design process
-
Created all in-game art and UI assets from scratch
-
Took a game from conception to completion in 4 months with a team of two developers
About Trash Pandas
A two-player Co-Op chaos simulator in which you and a friend take on the roles of two raccoons pulling off the biggest trash heist in history.



Game Designer, Narrative Designer
-
Designed and implemented gameplay in Unity (C#)
-
Ran playtests and aggregated feedback to inform the iterative design process
-
Wrote adaptive narrative content that changes based on player actions.
About Scraps
Discover the hidden moments of a woman's life as you step into the shoes of her granddaughter, piecing together the scraps of her life into a book.